Ocean comparison

One sea, two approaches.

Compare the existing ocean with a simpler wind-driven FFT surface. Blur starts off.

FFT parameters

Height controls wave size. Wind controls the wave pattern; patch size sets its repeating area. Daylight keeps the original theme’s lower waves.

Preparing the ocean…

Performance comparison
RendererFPSGPU / frame

Only one renderer runs at a time. Results use a rolling average after warm-up. GPU time includes the FFT and drawing, but excludes the CSS blur. FPS is capped by the display.

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